Black Mirror: Bandersnatch Review

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As much as I’ve enjoyed most episodes of Black Mirror, the prospect of a “Choose Your Own Adventure” movie seemed like a gimmick. I don’t usually dig gimmicks. So, it was with more than a little skepticism that I started my first viewing of Black Mirror: Bandersnatch.

I've never been impressed with any of the ideas to “evolve” the movie-going experience. Don't get me wrong, the addition of sound and then color to film was a smart move. Then came tinglers in the seats, Smell-O-Vision cards, and 3D Glasses. Gimmicks. Things that are maybe cute and fun the first go around, but then get annoying and intrusive.

Though I still don't see a future in “Choose Your Own Adventure” movies, I will admit the execution of viewer decisions that affect the story in Bandersnatch worked amazingly well. From the technology side, the footage in each choice-path was buffered so that the flow down each turn in the story was seamless. This is important as the viewer is already taken out of the viewing experience by reading the options and selecting their particular choice again and again. An awkward pause or crude jump in addition with each choice would be a deal-breaker.

But the most important ingredient to Bandersnatch that made the gimmick palatable was that the story itself was about choices and the branching possibilities. This story embraced its gimmick and heightened it to acceptance by making it integral and instilling the very idea with gravitas.

Fiona Whitehead’s Stefan is your classic Black Mirror archetypal character: distant, sometimes unsympathetic, and with a broken soul. Given the setting of 1984 and his interests, it was not hard for me to identify with his motivation. I’ve always been a sucker for movies where there was a creative building element to the problem-solving. Books, notes, schematics, and research pushpinned across a bedroom wall is a very 80s callback thanks to geek movies like WarGames, Real Genius, and the Manhattan Project.

The cool, punk rock programming genius Colin Ritman was played with scene-stealing zeal by Will Poulter. Probably the most interesting character in the piece because of the fluid nature of Colin’s apparent understanding of the Phillip K. Dick twisted reality conspiracy at the heart of Bandersnatch.

Stefan’s father Peter was also interesting. Presented on the surface as stuffy and out of the loop, there was a sinister framing to him affected mostly by the possibly unreliable main character’s paranoia. Most intriguing, though, to me was the hints of surprising moments of fatherly compassion that makes us doubt the truth of the character’s nature. He isn’t an easy character to pin down, especially in his permutations across the different story paths.

The emotional story at the center of Black Mirror: Bandersnatch is Stefan’s childhood trauma about the loss of his mother and, apropos to the major, the choice that Stefan made as a child to not go with his mother on the day of the accident that ended her life. Along with the homage to Choose Your Own Adventure books, 80s computer games, and Phillip K Dick mania, this is a story about trying to come to terms with loss carried throughout one’s life.

In the midst of this, Stefan realizes that he is being controlled. He is being controlled from the future, via a technology called Netflix. This was probably too cheeky a plot point for many viewers, but I found it a fall-into-place opportunity that I don't think even Phillip K Dick would pass up now that we live in the “future”.

As with a lot of Black Mirror stories, a lot of the endings have a sour, inevitably grim note. Stefan is trapped in the maze of possibilities by this bizarre alternate reality shifting technology from the future. There are some possibilities for redemption for Stefan, though. He just needs you, the viewer, to help him find the right path to them by rewatching Bandersnatch, again and again, to map out the best choices. Unlike the old Choose Your Adventure books, you can't flip to the end to read all the endings to find the best.

Little Things Can (make people) Mean A Lot

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I’m on my Apple iPhone and want to buy an e-book from the Amazon Kindle store.

Nope, I can’t.

I want to set things up so things automatically cross-post from Twitter to Facebook.

Denied.

I want to open a web link from a mobile app in my phone’s default web browser instead of the low-quality, half-baked app renderer.

Sorry, nice try pal. You got to stay within the app.

Companies are mistreating their customers in petty little powerplays with their competitors, and it is getting old. Of course, It is usually minor and nearly insignificant, but it is childish, and it is anti-customer. It is time companies rethink how they’re treating their customers caught in the middle of these little competitive maneuvers. It’s time for these big business schoolyard tactics to be seen as what they are, corporate bad-behavior.

Because it is having an effect on their customers.

Having to spend forty minutes on the phone with the cable company to change or cancel service because the rep won’t take no for an answer is not good business. Having digital movies or e-books disappear from accounts and only when caught offer up a lame store credit is not appropriate. Hiding the extent of data mining and who you’re selling people’s information to is just plain sleazy and disreputable.

Every time your customers get this little bit of abuse, they get meaner towards you. You’ve betrayed them. You may think it is minor and so might they, but deep down they know you’ve crossed the line and they’re keeping count. The more it happens, the more your customers will start looking around.

Amazon, Facebook, Comcast, Apple, Verizon, Google, et cetera, here’s an easy to implement check on your behavior towards your customers:

Don’t be dicks.

Does that need repeating?

The next time you try to leverage a feature or firewall an ecosystem against a competitor, add a final review to see whether you’re giving your customers the shaft. “Does this hurt the people that support this company, even a little?” If the answer is yes, just know that they’ll all probably take it. Don’t sweat the small stuff and all that. But you are losing them bit by bit, byte by byte.

And you deserve it.

Show Your Work Quick Review

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Austin Kleon’s Show Your Work!: 10 Ways to Share Your Creativity and Get Discovered is a book filled with good points, concisely explored. It is well-worth the afternoon that it takes to read. The book’s premise centers on the value of offering a small bit of your creative output to a like-minded audience that can both gain from your offerings and provide feedback to you. Though this isn’t a revolutionary insight, the books merit is in the consolidating these bits of wisdom so readers can thoroughly ingest, consider, and, perhaps, change the way they go about their creative process.

Though the title and the slimness of the book might actually attract some readers, I can’t help but think they are a detraction to others. I don’t think I’d have given the book a second glance if I hadn’t been familiar with the author. Of course, I suppose that is a bit of a before-the-fact proof-of-concept. Fair or not, maybe people look at books on the self-help self with a lot of skepticism. Books with cutesy and promise-y titles, quirky shapes (it is also short and landscape-y), and are runway model thin have a lot of strikes against it in my biased book browsing mind.

But cosmetics aside, Show Your Work! is an excellent primer to an approach to day-to-day creative work that makes use of powerful communicating channels open to us now. Kleon seems to certainly been successful in his practice of what he preaches. I think the book has some excellent advice for artists in the new era of social media and the Internet.

Alan Kay

Photo: Marcin Wichary, San Francisco, U.S.A., cc-by-2.0

Photo: Marcin Wichary, San Francisco, U.S.A., cc-by-2.0

I’ve been getting into learning more about computer pioneer Alan Kay.  Kay conceived and advocated the conceptual Dynabook that influenced the design of what would years later become laptop and tablet computers.  He was also an architect of Object-Oriented Programming and championed the windows-style graphical user interface before Apple and Microsoft put it on everyone's screens.

I’m disappointed that I haven't been able to find a biography devoted to Kay available on the Amazon Kindle Store.  His contribution to the world should not be so obscure.  Maybe one day Walter Isaacson will expand on the text he wrote about Kay in The Innovators.  Until then, here's an interesting TED Talk: